Action | Icon |
---|---|
Single | á |
Double | â |
Triple | ã |
Free | à |
Reaction | ä |
Emanation | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5ft | 10ft | 5ft | 10ft | |||||||||||||||||||||||||
Cone | ||||||||||||||||||||||||||||
15ft diag | 15ft orth | 30ft diag | 30ft orthog | |||||||||||||||||||||||||
60ft diagonal | 60ft orthogonal | |||||||||||||||||||||||||||
Burst | ||||||||||||||||||||||||||||
5ft | 10ft | 20ft | 30ft | |||||||||||||||||||||||||
15ft | ||||||||||||||||||||||||||||
Line | ||||||||||||||||||||||||||||
30 ft | 60 ft | |||||||||||||||||||||||||||
Cover | Bonus | Can Hide |
---|---|---|
Lesser | +1 AC | No |
Standard | +2 AC / Reflex / Stealth | Yes |
Greater | +3 AC / Reflex / Stealth | Yes |
Standard | Week | Month | Year |
---|---|---|---|
Subsistence | 4 sp | 2 gp | 24 gp |
Comfortable | 1 gp | 4 gp | 52 gp |
Fine | 30 gp | 130 gp | 1,600 gp |
Extravagant | 100 gp | 430 gp | 5,200 gp |
Item | Price | Bulk | Hands | ||
---|---|---|---|---|---|
Beverages | |||||
Ale (mug) | 1 cp | L | 1 | ||
Ale (keg) | 2 sp | 2 | 2 | ||
Coffee or tea (pot) | 2 cp | L | 1 | ||
Wine (bottle) | 1 sp | L | 1 | ||
Fine wine (bottle) | 1 gp | L | 1 | ||
Food | |||||
Poor meal | 1 cp | L | 2 | ||
Square meal | 3 cp | L | 2 | ||
Fine dining | 1 gp | L | 2 | ||
Hireling (per day) | |||||
Unskilled | 1 sp | ||||
Skilled | 5 sp | ||||
Lodging (per day) | |||||
Floor space | 3 cp | ||||
Bed | 1 sp | ||||
Private Room | 8 sp | ||||
Extravagant Suite | 10 gp | ||||
Stabling (per day) | 2 cp | ||||
Toll | > 1cp | ||||
Transportation (per 5 miles) | |||||
Caravan | 3 cp | ||||
Carriage | 2 sp | ||||
Ferry or riverboat | 3 cp | ||||
Sailing ship | 6 cp |
Animals | Daily Rate | Purchase | |
---|---|---|---|
Dogs | |||
Guard Dog | 1 cp | 2 sp | |
Riding Dog | 6 cp | 4 gp | |
Horse | |||
Riding Horse | 1 sp | 8 gp | |
Warhorse | 1 gp | 30 gp | |
Pack Animal | 2 cp | 2 gp | |
Pony | |||
Riding Pony | 8 cp | 7 gp | |
Warpony | 8 sp | 24 gp |
Level | Price | Level | Price | Level | Price |
---|---|---|---|---|---|
0 | 5 sp | 7 | 18 gp | 14 | 225 gp |
1 | 1 gp | 8 | 25 gp | 15 | 325 gp |
2 | 2 gp | 9 | 35 gp | 16 | 500 gp |
3 | 3 gp | 10 | 50 gp | 17 | 750 gp |
4 | 5 gp | 11 | 70 gp | 18 | 1,200 gp |
5 | 8 gp | 12 | 100 gp | 19 | 2,000 gp |
6 | 13 gp | 13 | 150 gp | 20 | 3,500 gp |
Learn Price | Learn DC | Scroll Price | Item Level | Service Price | |
---|---|---|---|---|---|
0th | 2 gp | 15 | — | — | — |
1st | 2 gp | 15 | 4 gp | 1 | 3 gp |
2nd | 6 gp | 18 | 12 gp | 3 | 7 gp |
3rd | 16 gp | 20 | 30 gp | 5 | 18 gp |
4th | 36 gp | 23 | 70 gp | 7 | 40 gp |
5th | 70 gp | 26 | 150 gp | 9 | 80 gp |
6th | 140 gp | 28 | 300 gp | 11 | 160 gp |
7th | 300 gp | 31 | 600 gp | 13 | 360 gp |
8th | 650 gp | 34 | 1,300 gp | 15 | 720 gp |
9th | 1,500 gp | 36 | 3,000 gp | 17 | 1,800 gp |
10th | 7,000 gp | 41 | 8,000 gp | 19 | — |
Category | Damage | Average |
---|---|---|
Minor | 1d6 - 2d6 | 5 |
Moderate | 4d6 - 6d6 | 17 |
Major | 8d6 - 12d6 | 35 |
Massive | 18d6 - 24d6 | 73 |
Temperature | Fatigue | Damage |
---|---|---|
<= -80°F | 2 hrs | Moderate cold every minute |
-79°F – -20°F | 4 hrs | Minor cold every 10 minutes |
-21°F – 12°F | 4 hrs | Minor cold every hour |
13°F – 32°F | 4 hrs | — |
33°F – 94°F | 8 hrs | — |
95°F – 104°F | 4 hrs | — |
105°F – 114°F | 4 hrs | Minor fire every hour |
115°F – 139°F | 4 hrs | Minor fire every 10 minutes |
>=140°F | 2 hrs | Moderate fire every minute |
Group Size | Rest Length | Watch Length |
---|---|---|
2 | 16 hrs | 8 hrs |
3 | 12 hrs | 4 hrs |
4 | 10 hrs 40 mins | 2 hrs 40 mins |
5 | 10 hrs | 2 hrs |
6 | 9 hrs 36 mins | 1 hr 36 mins |
Speed | Feet / min | Miles / hour | Miles / day |
---|---|---|---|
10 feet | 100 feet | 1 miles | 8 miles |
15 feet | 150 feet | 1.5 miles | 12 miles |
20 feet | 200 feet | 2 miles | 16 miles |
25 feet | 250 feet | 2.5 miles | 20 miles |
30 feet | 300 feet | 3 miles | 24 miles |
35 feet | 350 feet | 3.5 miles | 28 miles |
40 feet | 400 feet | 4 miles | 32 miles |
50 feet | 500 feet | 5 miles | 40 miles |
60 feet | 600 feet | 6 miles | 48 miles |
Size | Bulk Limit | Treat as Light | Treat as Negligible |
---|---|---|---|
Tiny | Half | — | — |
Small / Med | Standard | L | — |
Large | x2 | 1 Bulk | L |
Huge | x4 | 2 Bulk | 1 Bulk |
Gargantuan | x8 | 4 Bulk | 2 Bulk |
Trait | Skill | Trait | Skill |
---|---|---|---|
Aberration | Occultism | Fey | Nature |
Astral | Occultism | Fiend | Religion |
Celestial | Religion | Fungus | Nature |
Construct | Arcana / Crafting | Beast | Arcana / Nature |
Humanoid | Society | Monitor | Religion |
Elemental | Arcana / Nature | Dragon | Arcana |
Ethereal | Occultism | Plant | Nature |
Spirit | Occultism | Undead | Religion |
Ooze | Occultism | Animal | Nature |
Language | Regions |
---|---|
Hallit | Irrisen / Mendev / Numeria / Realm of the Mammoth Lords / Sarkoris / Ustalav |
Kelish | Katapesh / Kelesh / Osirion / Qadira |
Mwangi | Mwangi Expanse / The Shackles / Thuvia / Vidrian |
Osiriani | Geb / Katapesh / Mana Wastes / Nex / Osirion / Rahadoum / Thuvia |
Shoanti | Hold of Belkzen / Varisia |
Skald | Irrisen / Lands of the Linnorm Kings |
Tien | Lands of the Linnorm Kings / Realm of the Mammoth Lords / Tian Xia |
Varisian | Brevoy / the Gravelands / Nidal / Nirmathas / Ustalav / Varisia |
Vudrani | Jalmeray / Katapesh / Nex / Vudra |
Earth | Golarion | Earth | Golarion |
---|---|---|---|
Jan | Abadius | Sunday | Sunday |
Feb | Calistril | Monday | Moonday |
Mar | Pharast | Tuesday | Toilday |
Apr | Gozran | Wednesday | Wealday |
May | Desnus | Thursday | Oathday |
Jun | Sarenith | Friday | Fireday |
Jul | Erastus | Saturday | Starday |
Aug | Arodus | — | — |
Sep | Rova | — | — |
Oct | Lamashan | — | — |
Nov | Neth | — | — |
Dec | Kuthona | — | — |
Condition | Effect |
---|---|
Blinded |
|
Broken |
|
Clumsy (N) |
|
Concealed |
|
Confused |
|
Controlled |
|
Dazzled |
|
Deafened |
|
Doomed (N) |
|
Drained (N) |
|
Dying (N) |
|
Encumbered |
|
Enfeebled (N) |
|
Fascinated |
|
Fatigued |
|
Flat-Footed |
|
Fleeing |
|
Condition | Effect |
---|---|
Frightened (N) |
|
Grabbed |
|
Hidden |
|
Immobilised |
|
Invisible |
|
Paralyzed |
|
(X) Persistent Damage |
|
Petrified |
|
Prone |
|
Quickened |
|
Restrained |
|
Sickened (N) |
|
Slowed (N) |
|
Stunned (N) |
|
Stupefied (N) |
|
Unconscious |
|
Undetected |
|
Wounded (N) |
|
Aidmaster, +4 if legendary). | : DC 20 check to give a +1 circumstance bonus to assisted skill check or attack roll (crit success: +2, +3 if
Crawl[move] Move 5 feet while Prone. | :
Delay | : Select this when your turn begins; take your turn later.
Drop Prone[move] Fall Prone. | :
Escape[attack] Attempt to get free when Grappled, Restrained, or Immobilized. Use unarmed attack modifier, Acrobatics, or Athletics. | :
Interact[manipulate] Grab an object, open a door, draw an item, or do a similar action. | :
Leap[move] Jump horizontally 10 feet (15 feet if your Speed is 30 feet or more), or vertically 3 feet and horizontally 5 feet. | :
Ready[concentrate] Prepare to take a single action or free action as a reaction with a trigger you designate. | :
Release [manipulate] Release something you're holding without triggering reactions. | :
Seek[concentrate] [secret] Scan an area for signs of creatures or objects using Perception. | :
Sense Motive[concentrate] [secret] See if a creature is lying. | :
Stand[move] You stand up from prone. | :
Step[move] Move 5 feet without triggering reactions. | :
Stride[move] Move up to your Speed. | :
Strike[attack] Attack with a weapon or unarmed attack. | :
Take Cover | : Gain cover, or get greater cover if you have cover.
Arrest a Fall Acrobatics to slow your fall while flying. | : Use
Avert Gaze Visual abilities. | : Get a +2 circumstance bonus against
Burrow [move] Move up to your burrow Speed. | :
Fly [move] Move up to your fly Speed. Moving upward counts as traveling through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you're airborne at the end of your turn and didn't Fly this round, you fall. | :
Grab an Edge [manipulate] Try to catch something to stop a fall. | :
Mount [move] Get on an allied animal bigger than you to ride it. | :
Point Out [auditory] [manipulate] [visual] Reveal Unobserved creature. | :
Raise a Shield AC. | : Put up a shield to get its bonus to
Dex |
Acrobatics: Balance Trained: Maneuver in Flight , Squeeze |
, Tumble Through
Int |
Arcana: Recall Knowledge Trained: Borrow an Arcane Spell, Decipher Writing, Identify Magic, Learn a Spell |
Str |
Athletics: Climb Trained: Disarm |
/ Force Open , Grapple , High Jump , Long
Jump , Shove , Swim , Trip
Int |
Crafting: Recall Knowledge Trained: Craft, Earn Income, Identify Alchemy |
, Repair
Cha |
Deception: Create Diversion Trained: Feint |
, Impersonate, Lie
Cha | Diplomacy: Gather Information, Make an Impression, Request |
Cha | Intimidation: Coerce, Demoralize |
Int |
Lore: Recall Knowledge Trained: Earn Income |
Wis |
Medicine: Administer First Aid Trained: Treat Disease, Treat Poison , Treat Wounds |
, Recall Knowledge
Wis |
Nature: Command an Animal Trained: Identify Magic, Learn a Spell |
, Recall Knowledge
Int |
Occultism: Recall Knowledge Trained: Decipher Writing, Identify Magic, Learn a Spell |
Cha |
Performance: Perform Trained: Earn Income |
Wis |
Religion: Recall Knowledge Trained: Decipher Writing, Identify Magic, Learn a Spell |
Int |
Society: Recall Knowledge Trained: Create Forgery, Decipher Writing |
, Subsist
Dex | Stealth: Conceal an Object | , Hide , Sneak
Wis |
Survival: Sense Direction, Subsist
Trained: Cover Tracks, Track |
Dex |
Thievery: Palm an Object Trained: Disable a Device , Pick a Lock |
, Steal
Number of Gifts | Minimum Level | Gifts Type | Gold Piece Equivalent |
---|---|---|---|
1 | 1st | Minor | 20 gp |
2 | 5th | Minor | 160 gp |
3 | 9th | Major | 700 gp |
4 | 13th | Major | 3,000 gp |
5 | 17th | Grand | 15,000 gp |
Accomplishment | Award |
---|---|
Minor | 10 XP |
Moderate | 30 XP / 1 Hero Point |
Major | 80 XP / 1 Hero Point |
Threat | Budget | PC Adjustment |
---|---|---|
Trivial | <= 40 XP | <= 10 XP |
Low | 60 XP | 15 XP |
Moderate | 80 XP | 20 XP |
Severe | 120 XP | 30 XP |
Extreme | 160 XP | 40 XP |
Creature / Hazard Level | Simple Hazard | Creature / Complex Hazard |
---|---|---|
Party Level - 4 | 2 XP | 10 XP |
Party Level - 3 | 3 XP | 15 XP |
Party Level - 2 | 4 XP | 20 XP |
Party Level - 1 | 6 XP | 30 XP |
Party Level | 8 XP | 40 XP |
Party Level + 1 | 12 XP | 60 XP |
Party Level + 2 | 16 XP | 80 XP |
Party Level + 3 | 24 XP | 120 XP |
Party Level + 4 | 32 XP | 160 XP |
Group | XP | Build |
---|---|---|
Boss and Lackeys | 120 |
|
Boss and Lieutenant | 120 |
|
Elite Enemies | 120 |
|
Lieutenant and Lackeys | 80 |
|
Mated Pair | 80 |
|
Troop | 80 |
|
Mook Squad | 60 |
|
Starting Level | HP Increase |
---|---|
1–2 | 10 HP |
3–5 | 15 HP |
6–20 | 20 HP |
20+ | 30 HP |
Starting Level | HP Decrease |
---|---|
<=1 | 10 HP |
2–4 | 15 HP |
5–19 | 20 HP |
20+ | 30 HP |
Difficulty | DC |
---|---|
Untrained | 10 |
Trained | 15 |
Expert | 20 |
Master | 30 |
Legendary | 40 |
Level | DC | Level | DC | Spell | DC |
---|---|---|---|---|---|
0 | 14 | 13 | 31 | 0th | — |
1 | 15 | 14 | 32 | 1st | 15 |
2 | 16 | 15 | 34 | 2nd | 18 |
3 | 18 | 16 | 35 | 3rd | 20 |
4 | 19 | 17 | 36 | 4th | 23 |
5 | 20 | 18 | 38 | 5th | 26 |
6 | 22 | 19 | 39 | 6th | 28 |
7 | 23 | 20 | 40 | 7th | 31 |
8 | 24 | 21 | 42 | 8th | 34 |
9 | 26 | 22 | 44 | 9th | 36 |
10 | 27 | 23 | 46 | 10th | 39 |
11 | 28 | 24 | 48 | — | — |
12 | 30 | 25 | 50 | — | — |
Difficulty | Adjustment | Rarity |
---|---|---|
Incredibly Easy | -10 | — |
Very Easy | -5 | — |
Easy | -2 | — |
Hard | +2 | Uncommon |
Very Hard | +5 | Rare |
Incredibly Hard | +10 | Unique |
Structure | Force Open DC |
---|---|
Stuck door or window | 15 |
Exceptionally stuck | 20 |
Lift wooden portcullis | 20 |
Lift iron portcullis | 30 |
Bend iron bars | 30 |
Terrain | Effect |
---|---|
Difficult Terrain | Each square costs 5 extra feet of movement. |
Greater Difficult Terrain | Each square costs 10 extra feet of movement. |
Hazardous Terrain | Moving through hazardous terrain deals damage. |
Narrow Surface | Flat-Footed and must Balance to cross. On hit or fail a save, succeed at a Reflex save or fall. |
Uneven Ground | Flat-Footed and might need to Balance or fall Prone. When you're hit or fail a save, succeed at a Reflex save or fall. |
Incline | You're Flat-Footed while Climbing. |
Material | Hardness, HP (BT) |
---|
Paper / Thin Cloth / Thin Glass | 0, 1 (—) |
Cloth / Glass | 1,4 (2) |
Glass Structure/Thin Leather/Thin Rope | 2, 8 (4) |
Thin Wood | 3, 12 (6) |
Leather / Rope / Thin Stone | 4, 16 (8) |
Thin Iron / Thin Steel / Wood | 5, 20 (10) |
Stone | 7, 28 (14) |
Iron or Steel | 9, 38 (18) |
Wooden Structure | 10, 40 (20) |
Stone Structure | 14, 56 (28) |
Iron or Steel structure | 18, 72 (36) |
Door | Climb | Hardness, HP (BT) |
---|---|---|
Wood | DC 20 | 10, 40 (20) |
Stone | DC 30 | 14, 56 (28) |
Reinforced Wood | DC 15 | 15, 60 (30) |
Iron | DC 30 | 18, 72 (36) |
Wall | Climb | Hardness, HP (BT) |
Crumbling Masonry | DC 15 | 10, 40 (20) |
Wooden Slats | DC 15 | 10, 40 (20) |
Masonry | DC 20 | 14, 56 (28) |
Hewn Stone | DC 30 | 14, 56 (28) |
Iron | DC 40 | 18, 72 (36) |
Portcullis | Climb | Hardness, HP (BT) |
Wood | DC 10 | 10, 40 (20) |
Iron | DC 10 | 18, 72 (36) |
Terrain Type Flat | Check DC |
---|---|
Aquatic | 17 |
Arctic | 17 |
Desert | 17 |
Forest | 14 |
Mountain | 16 |
Plains | 12 |
Swamp | 14 |
On a road/river, -2 DC. | If flying, +3 DC. |
1d10 | Encounter |
---|---|
1–5 | Harmless |
6–7 | Hazard |
8–10 | Creature |
Size | Space | Reach (Tall) | Reach (Long) |
---|---|---|---|
Tiny | < 5 foot | 0 feet | 0 feet |
Small | 5 foot | 5 feet | 5 feet |
Medium | 5 foot | 5 feet | 5 feet |
Large | 10 foot | 10 feet | 5 feet |
Huge | 15 foot | 15 feet | 10 feet |
Gargantuan | >20 foot | 20 feet | 15 feet |
Total | Permanent | Consumables | Party | Per PC | |
---|---|---|---|---|---|
1 | 175 gp | 2nd: 2, 1st: 2 | 2nd: 2, 1st: 3 | 40 gp | 10 gp |
2 | 300 gp | 3rd: 2, 2nd: 2 | 3rd: 2, 2nd: 2, 1st: 2 | 70 gp | 18 gp |
3 | 500 gp | 4th: 2, 3rd: 2 | 4th: 2, 3rd: 2, 2nd: 2 | 120 gp | 30 gp |
4 | 850 gp | 5th: 2, 4th: 2 | 5th: 2, 4th: 2, 3rd: 2 | 200 gp | 50 gp |
5 | 1,350 gp | 6th: 2, 5th: 2 | 6th: 2, 5th: 2, 4th: 2 | 320 gp | 80 gp |
6 | 2,000 gp | 7th: 2, 6th: 2 | 7th: 2, 6th: 2, 5th: 2 | 500 gp | 125 gp |
7 | 2,900 gp | 8th: 2, 7th: 2 | 8th: 2, 7th: 2, 6th: 2 | 720 gp | 180 gp |
8 | 4,000 gp | 9th: 2, 8th: 2 | 9th: 2, 8th: 2, 7th: 2 | 1,000 gp | 250 gp |
9 | 5,700 gp | 10th: 2, 9th: 2 | 10th: 2, 9th: 2, 8th: 2 | 1,400 gp | 350 gp |
10 | 8,000 gp | 11th: 2, 10th: 2 | 11th: 2, 10th: 2, 9th: 2 | 2,000 gp | 500 gp |
11 | 11,500 gp | 12th: 2, 11th: 2 | 12th: 2, 11th: 2, 10th: 2 | 2,800 gp | 700 gp |
12 | 16,500 gp | 13th: 2, 12th: 2 | 13th: 2, 12th: 2, 11th: 2 | 4,000 gp | 1,000 gp |
13 | 25,000 gp | 14th: 2, 13th: 2 | 14th: 2, 13th: 2, 12th: 2 | 6,000 gp | 1,500 gp |
14 | 36,500 gp | 15th: 2, 14th: 2 | 15th: 2, 14th: 2, 13th: 2 | 9,000 gp | 2,250 gp |
15 | 54,500 gp | 16th: 2, 15th: 2 | 16th: 2, 15th: 2, 14th: 2 | 13,000 gp | 3,250 gp |
16 | 82,500 gp | 17th: 2, 16th: 2 | 17th: 2, 16th: 2, 15th: 2 | 20,000 gp | 5,000 gp |
17 | 128,000 gp | 18th: 2, 17th: 2 | 18th: 2, 17th: 2, 16th: 2 | 30,000 gp | 7,500 gp |
18 | 208,000 gp | 19th: 2, 18th: 2 | 19th: 2, 18th: 2, 17th: 2 | 48,000 gp | 12,000 gp |
19 | 355,000 gp | 20th: 2, 19th: 2 | 20th: 2, 19th: 2, 18th: 2 | 80,000 gp | 20,000 gp |
20 | 490,000 gp | 20th: 4 | 20th: 4, 19th: 2 | 140,000 gp | 35,000 gp |
Low | Moderate | Severe | Extreme | |
---|---|---|---|---|
1 | 13 gp | 18 gp | 26 gp | 35 gp |
2 | 23 gp | 30 gp | 45 gp | 60 gp |
3 | 38 gp | 50 gp | 75 gp | 100 gp |
4 | 65 gp | 85 gp | 130 gp | 170 gp |
5 | 100 gp | 135 gp | 200 gp | 270 gp |
6 | 150 gp | 200 gp | 300 gp | 400 gp |
7 | 220 gp | 290 gp | 440 gp | 580 gp |
8 | 300 gp | 400 gp | 600 gp | 800 gp |
9 | 430 gp | 570 gp | 860 gp | 1,140 gp |
10 | 600 gp | 800 gp | 1,200 gp | 15.6K gp |
11 | 865 gp | 1,150 gp | 1,725 gp | 2,300 gp |
12 | 1,250 gp | 1,650 gp | 2,475 gp | 3,300 gp |
13 | 1,875 gp | 2,500 gp | 3,750 gp | 5,000 gp |
14 | 2,750 gp | 3,650 gp | 5,500 gp | 7,300 gp |
15 | 4,100 gp | 5,450 gp | 8,200 gp | 10.9K gp |
16 | 6.2K gp | 8,250 gp | 12.4K gp | 16.5K gp |
17 | 9,600 gp | 12.8K gp | 19.2K gp | 25.6K gp |
18 | 15.6K gp | 20.8k gp | 31.2K gp | 415.6K gp |
19 | 26.6K gp | 35.5K gp | 53,250 gp | 71K gp |
20 | 36.8K gp | 49K gp | 73.5K gp | 98K gp |
Rep | Points | Increase | Decrease |
---|---|---|---|
Revered | 30–50 | Major | Moderate or major |
Admired | 15–29 | Major | Any |
Liked | 5–14 | Moderate or major | Any |
Ignored | -4–4 | Any | Any |
Disliked | -5–-14 | Any | Moderate or major |
Hated | -15–-29 | Any | Major |
Hunted | -30–-50 | Moderate or major | Major |
Fail | Trained | Expert | Master | Legendary | |
---|---|---|---|---|---|
0 | 1 cp | 5 cp | 5 cp | 5 cp | 5 cp |
1 | 2 cp | 2 sp | 2 sp | 2 sp | 2 sp |
2 | 4 cp | 3 sp | 3 sp | 3 sp | 3 sp |
3 | 8 cp | 5 sp | 5 sp | 5 sp | 5 sp |
4 | 1 sp | 7 sp | 8 sp | 8 sp | 8 sp |
5 | 2 sp | 9 sp | 1 gp | 1 gp | 1 gp |
6 | 3 sp | 1.5 gp | 2 gp | 2 gp | 2 gp |
7 | 4 sp | 2 gp | 2.5 gp | 2.5 gp | 2.5 gp |
8 | 5 sp | 2.5 gp | 3 gp | 3 gp | 3 gp |
9 | 6 sp | 3 gp | 4 gp | 4 gp | 4 gp |
10 | 7 sp | 4 gp | 5 gp | 6 gp | 6 gp |
11 | 8 sp | 5 gp | 6 gp | 8 gp | 8 gp |
12 | 9 sp | 6 gp | 8 gp | 10 gp | 10 gp |
13 | 1 gp | 7 gp | 10 gp | 15 gp | 15 gp |
14 | 1.5 gp | 8 gp | 15 gp | 20 gp | 20 gp |
15 | 2 gp | 10 gp | 20 gp | 28 gp | 28 gp |
16 | 2.5 gp | 13 gp | 25 gp | 36 gp | 40 gp |
17 | 3 gp | 15 gp | 30 gp | 45 gp | 55 gp |
18 | 4 gp | 20 gp | 45 gp | 70 gp | 90 gp |
19 | 6 gp | 30 gp | 60 gp | 100 gp | 130 gp |
20 | 8 gp | 40 gp | 75 gp | 150 gp | 200 gp |
20 (crit) — | 50 gp | 90 gp | 175 gp | 300 gp |
Sense | Effect |
---|---|
Low Light Vision | Can see perfectly in dim light (as per bright light) |
Darkvision | Can see perfectly in natural darkness, no colour vision |
Greater Darkvision | Can see perfectly in magical darkness, no colour vision |
Permanent Item Price | Consumable Item Price | |
---|---|---|
1 | 10 – 20 gp | 3 – 4 gp |
2 | 25 – 35 gp | 5 – 7 gp |
3 | 45 – 60 gp | 8 – 12 gp |
4 | 75 – 100 gp | 13 – 20 gp |
5 | 125 – 160 gp | 21 – 30 gp |
6 | 200 – 250 gp | 31 – 50 gp |
7 | 300 – 360 gp | 51 – 70 gp |
8 | 415 – 500 gp | 71 – 100 gp |
9 | 575 – 700 gp | 101 – 150 gp |
10 | 820 – 1,000 gp | 151 – 200 gp |
11 | 1,160 – 1,400 gp | 201 – 300 gp |
12 | 1,640 – 2,000 gp | 301 – 400 gp |
13 | 2,400 – 3,000 gp | 401 – 600 gp |
14 | 3,600 – 4,500 gp | 601 – 900 gp |
15 | 5,300 – 6,500 gp | 901 – 1,300 gp |
16 | 7,900 – 10,000 gp | 1,301 – 2,000 gp |
17 | 12,000 – 15,000 gp | 2,001 – 3,000 gp |
18 | 18,600 – 24,000 gp | 3,001 – 5,000 gp |
19 | 30,400 – 40,000 gp | 5,000 – 8,000 gp |
20 | 52,000 – 70,000 gp | 8,001 – 14,000 gp |
Level | Benefits |
---|---|
2 | Attack potency +1 |
3 | Skill potency (1 at +1) |
4 | Devastating attacks (2 dice) |
5 | Defense potency +1 |
6 | Skill potency (2 at +1 each) |
7 | Perception potency +1 |
8 | Saving throw potency +1 |
9 | Skill potency (1 at +2, 1 at +1) |
10 | Attack potency +2 |
11 | Defense potency +2 |
12 | Devastating attacks (3 dice) |
13 | Perception potency +2; skill potency (2 at +2 each, 1 at +1) |
14 | Saving throw potency +2 |
15 | Skill potency (3 at +2 each, 1 at +1) |
16 | Attack potency +3 |
17 | Ability apex; skill potency (1 at +3, 2 at +2 each, 2 at +1 each) |
18 | Defense potency +3 |
19 | Devastating attacks (4 dice), Perception potency +3 |
20 | Saving throw potency +3; skill potency (2 at +3 each, 2 at +2 each, 2 at +1 each) |
d12 | Find | d12 | Find |
---|---|---|---|
1 | Artwork | 7 | Magic herbs |
2 | Body | 8 | Map |
3 | Food or drink | 9 | Monster parts |
4 | Jewelry | 10 | Secret message |
5 | Key | 11 | Signet or insignia |
6 | Letter | 12 | Tome |
Negative Energy Plane (Inner Plane)
Locals: sceaduinars, wraiths, other undead
|
Positive Energy Plane (Inner Plane)
Locals: jyoti, (enlightened)
|
Plane of Air (Inner Plane)
Powers: elemental lords of air
Locals: air elementals, cloud dragons, djinn, (air pneuma) |
Plane of Earth (Inner Plane)
Powers: elemental lords of earth , Nivi
Rhombodazzle
Locals: crystal dragons, earth elementals, shaitans, (earth pneuma) |
Plane of Fire (Inner Plane)
Powers: elemental lords of fire , Feronia
Locals: azers, efreet, fire elementals, magma dragons, (fire pneuma) |
Plane of Water (Inner Plane)
Powers: elemental lords of water
Locals: brine dragons, marids, water elementals, (water pneuma) |
Astral Plane (Transitive Plane)
Powers: Alseta, Apsu
Locals: shining children, (untethered) |
Ethereal Plane (Transitive Plane)
Powers: Alazhra
Locals: ether spiders, night hags, (terrorized) |
First World (Transitive Plane)
Powers: the Eldest
Locals: fey, linnorms |
Shadow Plane (Transitive Plane)
Powers: velstrac demagogues, Zon-Kuthon
Locals: caligni, d'ziriaks, kayals (fetchlings), umbral dragons, velstracs, (the mutilated) |
Abbadon (Outer Plane)
Powers:
Ahriman, daemon harbingers, Fumeiyoshi, Horsemen of the
Apocalypse, Lao Shu Po, Urgathoa , Zyphus
Locals: daemons, night hags, nightmares, (the hunted) |
Abyss (Outer Plane)
Powers:
Camazotz, demon lords, Droskar, Ghlaunder, goblin hero-gods,
Gyronna, Lady Nanbyo, Lamashtu, nascent demon lords,
qlippoth lords
Locals: demons, qlippoth, (larvae) |
Axis (Outer Plane)
Powers:
Abadar, Brigh, Chaldira, halfling pantheon, Irori, Lissala,
Milani, Norgorber, primeval inevitables
Locals: aeons, inevitables, (remade) |
Boneyard (Outer Plane)
Powers:
Achaekek, Groetus, psychopomp ushers, Pharasma
Locals: psychopomps, (the dead) |
Elysium (Outer Plane)
Powers:
Calistria, Cayden Cailean, Desna, elven pantheon, empyreal
lords, Gorum, giant pantheon , Kofusachi, Milani, Nocticula
Locals: azatas, (the chosen) |
Heaven (Outer Plane)
Powers:
dwarven pantheon, Easivra, empyreal lords, Erastil, Iomedae,
Shizuru, Torag , Tsukiyo
Locals: archons, (the elect) |
Hell (Outer Plane)
Powers:
archdevils, Asmodeus, Dahak, Erecura, General Susumu,
infernal dukes, Minderhal, Yaezhing, Zursvaater, queens of
the night
Locals: devils, hellhounds, (the damned) |
Maelstrom (Outer Plane)
Powers:
Besmara, Hanspur, Hei Feng, Naderi, Nalinivati, Nethys, orc
pantheon, protean lords , Sivanah, Speakers of the Depths,
Sun Wukong, Yamatsumi, Ydersius
Locals: proteans, (the shapeless) |
Nirvana (Outer Plane)
Powers:
Daikitsu, empyreal lords, Gruhastha, Kazutal, Kurgess, Qi
Zhong, Sarenrae, Shelyn
Locals: angels, (the cleansed) |
Dimension of Time (Dimension)
Powers: Tawil at'Umr, Yog-Sothoth
Locals: hounds of Tindalos, (the unbound) |
Dreamlands (Dimension)
Powers: Elder Mythos pantheon
Locals: animate dreams, Denizens of Leng, Leng spiders, (dreamers) |
Aquatic |
Sights: choppy water, rolling waves,
sunlight glinting, horizon, driftwood Sounds: waves lapping against a ship, seabirds' cries, fluttering sails, creatures breaching the surface Smells: salt water, crisp fresh air, dead fish Textures: frigid water, slimy seaweed, crusty salt collecting on surfaces Weather: powerful wind, oncoming storm |
Arctic |
Sights: blinding reflected sunlight, snowy
plains, distant glaciers, deep crevasses, rocky cliffs, ice
floes and bergs, animal tracks in snow Sounds: howling winds, drips of melting ice, utter quiet Smells:clean air,frozen bog,lichen,seaweed Textures: crunching snow, hard ice Weather: frigid gales, light snowfall, pounding blizzard |
Forest |
Sights: towering trees, dense undergrowth,
verdant canopies, colorful wildlife, dappled sunlight
through the trees, mossy tree trunks, twisted roots |
Forest |
Sounds: rustling leaves, snapping branches,
animal calls Smells: decomposing vegetation, flowering plants, pine trees, earthy mushrooms Textures: leaves crunching underfoot, scraping branches, water dripping from above, rough bark Weather: still air, cool shade, sporadic breeze, rain on the canopy, branches coated in thick snow |
Mountain |
Sights: bare cliffs, snow caps, hardy
trees, slopes littered with scree, fallen rocks, birds
flying on currents, fog among the peaks Sounds: howling wind, falling rocks, clear echoes, rocks crunch underfoot, avalanche Smells: blowing dust, pine trees, snow Textures: rough stone, powdery snow, unstable rubble Weather swirling clouds, chill of high altitude, direct sunlight, powerful wind and rain |
Plains |
Sights: grass waving gently, scattered
wildflowers, rocky outcroppings or boulders, the curve of
the horizon Sounds: rustling wind, birdsong, distant sounds carried far Smells: fresh air, earthy soil, distant carcasses Textures: touch of tall grass, rasp of scrub brush, crunch of dry dirt Weather: cooling of gentle wind, heat of direct sunlight, massive black thunderclouds |
Swamp |
Sights: lush leaves, clouds of gnats,
algae-coated water, shacks on stilts, darting fish Sounds: croaking frogs, chirping insects, bubbling, splashing Smells: rich moss and algae, pungent swamp gases Textures: pushing through floating detritus, tangling creepers, thick mud Weather: oppressive humidity, still air, pouring rain, rays of sunlight |
Underground |
Sights: winding passages, sputtering yellow
torchlight, uneven or cracked floors, ancient writings or
architecture, stalagmites/tites Sounds: dripping condensation, scurrying rats or insects, distant clunks of machinery, tinny echoes of your voices and footsteps Smells: staleness of still air, sulfur, tang of metal deposits Textures: rough rock walls, erosion-smoothed stone, cobwebs Weather chill of underground air, geothermal heat |
Underground | |
---|---|
Crumbling Corridor (1st):
DC13 Acro to avoid disturbing
walls, DC15 Craft to shore up
walls
(Quaking Corridor (11th): DC25
Acro, DC30
Craft)
|
|
Fungus Grotto (1st):
DC15 Fort to endure poisonous
spore, DC13 Surv to avoid the
mushrooms
(Virulent Fungi (5th): DC20
Fort, DC18
Surv)
|
|
Pit Trap (1st):
DC13 Athl to climb out, DC15
Perc to spot the trap before
it's triggered
(Exceptional Pit Trap (5th): DC20
Athl, DC18
Perc)
|
|
Wandering Gelat Cube (1st):
DC18 Occu to id its weakness,
DC15 Stealth to sneak
(Wandering Black Pudding (7th): DC24
Occu, DC19
Stealth)
|
|
Collapsed Tunnel (5th):
DC20 Athl to dig through, DC18
Perc to find a secret door
around
(Ancient Collapse (12th): DC30
Athl, DC28
Perc)
|
|
Pendulum Trap (5th):
DC20 Refl to dodge the blades,
DC15 Thief to disable the tap
(Panoply of Pendulums (12th): DC30
Refl, DC28
Thief)
|
|
Wooden Portcullis (8th):
DC25 Acro to squeeze through,
DC20 Athl to lift the gate
(Iron Portcullis (11th): DC25
Acro, DC30
Athl)
|
|
Urban | |
Crowd (1st):
DC15 Acro or
Athl to weave or push through,
DC13 Soci to follow the flow
(Festival Crowd (4th): DC20
Athl, DC18
Soci)
|
|
Fruit Cart (1st):
DC13 Athl to vault over/smash,
DC15 Intm to make the merchant
move it
(Merchant Pavilion (5th): DC20
Athl, DC22
Intm)
|
|
Guard Dog (1st): DC14
Natu to calm, DC16
Stealth to sneak
(Guard Roc (9th): DC26
Natu, DC28
Stealth)
|
|
Rickety Roofs (1st):
DC15 Acro to cross
clotheslines, DC13 Athl to jump roof to roof
(Crumbling, Steep Roofs (5th): DC 18
Acro, DC20 Athl)
|
|
Wooden Fence (1st):
DC13 Athl to climb over, DC15
Thie to unlock a gate
(High Iron Fence (8th): DC20
Athl, DC25
Thief)
|
|
Gang of Hooligans (2nd):
DC13 Decp to trick, DC15
Stealth to sneak
(Elite Criminals (12th): DC28
Decp, DC30
Stealth)
|
|
Twisting Alleyways (2nd):
DC17 Perc to find a path, DC13
Soci to recall a map
(Multi-Story Maze (7th): DC22
Perc, DC20
Soci)
|
|
Wilderness | |
Deep Mud (1st):
DC15 Athl to slog through,
DC13 Perc to find a path
(Horrid Bog (5th): DC20
Athl, DC18
Perc)
|
|
Downpour (1st):
DC13 Fort to push through,
DC15 Natu to predict the
weather
(Magical Thunderstorm (5th): DC30
Fort, DC25
Natu)
|
|
Rope Bridge (1st):
DC15 Acro to cross carefully,
DC13 Craft to make repairs
(Solitary Frayed Rope (11th): DC25
Acro, DC30
Craft)
|
|
Rushing River (1st):
DC15 Athl to swim or hop
across stones, DC13 Surv to
find a ford nearby
(Flash Flood (5th): DC20
Athl, DC18
Surv)
|
|
Steep Hills (1st):
DC13 Athl to climb across,
DC15 Perc to find easier path
(Rugged Mountain (5th): DC20
Athl, DC18
Perc)
|
|
Swarm of Wasps (1st):
DC15 Fort to endure stings,
DC13 Surv to smoke them out
(Those Aren't Wasps! (5th): DC20
Fort, DC18
Surv)
|
|
Tangled Forest (2nd):
DC17 Perc to find the way,
DC13 Surv to plot a path
(Enchanted Forest (5th): DC20
Perc, DC18
Surv)
|
Abadar |
Edict: Civilize the frontiers, earn
wealth via hard work and trade, follow the law
Anathema: Commit banditry or piracy, steal, undermine a court |
Asmodeus |
Edict: Negotiate to your best
advantage, rule tyrannically, torture weaker beings,
show subservience to your betters
Anathema: Break contracts, free slaves, show mercy to enemy |
Calistria |
Edict: Pursue your personal freedom,
seek hedonistic thrills, take revenge
Anathema: Become consumed by love or need for revenge, let a slight go unanswered |
Callean |
Cayden
Edict: Drink, free slaves and aid
the oppressed, seek glory and adventure
Anathema: Waste alcohol, be mean or standoffish when drunk, own a slave |
Desna |
Edict: Aid fellow travelers, explore
new places, express yourself through art and song, find
what life has to offer
Anathema: Cause fear or despair, cast nightmare or use similar magic to corrupt dreams, engage in bigoted behavior |
Erastil |
Edict: Care for home and family,
fulfill duties, keep the peace, protect community
Anathema: Abandon your home in its time of need, choose yourself over your community, tarnish your reputation, tell lies |
Gorum |
Edict: Attain victory in fair combat,
push your limits, wear armor in combat
Anathema: Kill prisoners or surrendering foes, prevent conflict via negotiation, win a battle via underhanded tactics/magic |
Gozreh |
Edict: Cherish, protect, and respect
nature
Anathema: Bring civilization to intrude on the wild, create undead, despoil nature |
Iomedae |
Edict: Be temperate, fight for justice
and honor, hold valor in your heart
Anathema: Abandon companion, dishonor yourself, refuse a challenge from an equal |
Irori |
Edict: Be humble; help others perfect
themselves; hone your body, mind, and spirit; practice
discipline
Anathema: Become addicted to a substance, destroy an important historical text, repeatedly fail to maintain self-control |
Lamashtu |
Edict: Bring power to outcasts and the
downtrodden, indoctrinate children, make the beautiful
monstrous, reveal the corruption and flaws in all things
Anathema: Attempt to treat a mental illness or deformity, provide succor to Lamashtu's enemies |
Nethys |
Edict: Seek out magical power and use
it
Anathema: Pursue mundane paths over magical ones |
Norgorber |
Edict: Keep your true identity secret,
sacrifice anyone necessary, take every advantage in a
fight, work from the shadows
Anathema: Allow your true identity to be connected to your dark dealings, share a secret freely, show mercy |
Pharasma |
Edict: Understand ancient prophecies,
destroy undead, lay bodies to rest
Anathema: Create undead, desecrate a corpse, rob a tomb |
Rovagug |
Edict: Destroy all things, free Rovagug
from his prison
Anathema: Create something new, let material ties restrain you, torture a victim or otherwise delay its destruction |
Sarenrae |
Edict: Destroy the Spawn of Rovagug,
protect allies, provide aid to the sick and wounded,
seek and allow redemption
Anathema: Create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil |
Shelyn |
Edict: Be peaceful, choose and perfect
an art, lead by example, see the beauty in all things
Anathema: Destroy art or allow it to be destroyed, unless saving a life or pursuing greater art; refuse to accept surrender |
Torag |
Edict: Be honorable and forthright,
keep your word, respect the forge, serve your people
Anathema: Tell lies or cheat someone, intentionally create inferior works, show mercy to the enemies of your people |
Urgathoa |
Edict: Become undead upon death, create
or protect the undead, sate your appetites
Anathema: Deny your appetites, destroy undead, sacrifice your life |
Zon-Kuthon |
Edict: Bring pain to the world,
mutilate your body
Anathema: Create permanent or long-lasting sources of light, provide comfort to those who suffer |
d% | Lesser Semiprecious | Price |
---|---|---|
1–7 | Agate | 1d4 x 5sp |
8–14 | Alabaster | 1d4 x 5sp |
15–21 | Azurite | 1d4 x 5sp |
22–28 | Hematite | 1d4 x 5sp |
29–35 | Lapis lazuli | 1d4 x 5sp |
36–42 | Malachite | 1d4 x 5sp |
43–49 | Obsidian | 1d4 x 5sp |
50–56 | Pearl, irregular freshwater | 1d4 x 5sp |
57–63 | Pyrite | 1d4 x 5sp |
64–70 | Rhodochrosite | 1d4 x 5sp |
71–77 | Quartz, rock crystal | 1d4 x 5sp |
78–84 | Shell | 1d4 x 5sp |
85–92 | Tiger's-eye | 1d4 x 5sp |
93–100 | Turquoise | 1d4 x 5sp |
d% | Moderate Semiprecious | Price |
---|---|---|
1–7 | Bloodstone | 1d4 x 25sp |
8–14 | Carnelian | 1d4 x 25sp |
15–21 | Chrysoprase | 1d4 x 25sp |
22–28 | Citrine | 1d4 x 25sp |
29–35 | Ivory | 1d4 x 25sp |
36–42 | Jasper | 1d4 x 25sp |
43–49 | Moonstone | 1d4 x 25sp |
50–56 | Onyx | 1d4 x 25sp |
57–63 | Peridot | 1d4 x 25sp |
64–70 | Quartz, milky, rose, or smoky | 1d4 x 25sp |
71–77 | Sard | 1d4 x 25sp |
78–84 | Sardonyx | 1d4 x 25sp |
85–92 | Spinel, red or green | 1d4 x 25sp |
93–100 | Zircon | 1d4 x 25sp |
d% | Greater Semiprecious | Price |
---|---|---|
1–10 | Amber | 1d4 x 5gp |
11–20 | Amethyst | 1d4 x 5gp |
21–30 | Chrysoberyl | 1d4 x 5gp |
31–40 | Coral | 1d4 x 5gp |
41–50 | Garnet | 1d4 x 5gp |
51–60 | Jade | 1d4 x 5gp |
61–70 | Jet | 1d4 x 5gp |
71–80 | Pearl, saltwater | 1d4 x 5gp |
81–90 | Spinel, deep blue | 1d4 x 5gp |
91–100 | Tourmaline | 1d4 x 5gp |
d% | Lesser Precious | Price |
---|---|---|
1–25 | Aquamarine | 1d4 x 50gp |
26–50 | Opal | 1d4 x 50gp |
51–75 | Pearl, black | 1d4 x 50gp |
76–100 | Topaz | 1d4 x 50gp |
d% | Moderate Precious | Price |
---|---|---|
1–25 | Diamond, small | 1d4 x 100gp |
26–50 | Emerald | 1d4 x 100gp |
51–75 | Ruby, small | 1d4 x 100gp |
76–100 | Sapphire | 1d4 x 100gp |
d% | Greater Precious | Price |
---|---|---|
1–25 | Diamond, large | 1d4 x 500gp |
26–50 | Emerald, brilliant green | 1d4 x 500gp |
51–75 | Ruby, large | 1d4 x 500gp |
76–100 | Star sapphire | 1d4 x 500gp |
d% | Minor Art Object (1d4gp) |
---|---|
1–5 | Elegant cloth doll |
6–10 | Scrimshaw whale bone |
11–15 | Illustrated book |
16–20 | Brass statuette of a bull |
21–25 | Carved wooden game set |
26–30 | Set of six ivory dice |
31–35 | Engraved copper ring |
36–40 | Lapis lazuli pendant |
41–45 | Hand mirror with decorated frame |
46–50 | Colorful velvet half mask |
51–55 | Set of decorated ceramic plates |
56–60 | Leather flagon with Caydenite symbol |
61–65 | Bronze bowl with wave imagery |
66–70 | Brass anklet |
71–75 | Iron cauldron with gargoyle faces |
76–80 | Silver religious symbol |
81–85 | Bronze brazier with Asmodean artwork |
86–90 | Plain brass censer |
91–95 | Simple sculpture |
96–100 | Simple painting |
d% | Lesser Art Object (1d4 x 10gp) |
---|---|
1–5 | Silk ceremonial armor |
6–10 | Inscribed crocodile skull |
11–15 | Illuminated manuscript |
16–20 | Simple silver circlet |
21–25 | Copper statuette of a salamander |
26–30 | Alabaster and obsidian game set |
31–35 | Silk fan decorated with turquoise |
36–40 | Ceremonial dagger with onyx hilt |
41–45 | Amphora with lavish scenes |
46–50 | Colorful pastoral tapestry |
51–55 | Chrysoberyl symbol of an evil eye |
56–60 | Alabaster idol |
61–65 | Silk mask decorated with citrines |
66–70 | Set of decorated porcelain plates |
71–75 | Etched copper ewer |
76–80 | Brass scepter with amethyst head |
81–85 | Bronze chalice with bloodstones |
86–90 | Iron and rock crystal brazier |
91–95 | Quality sculpture by an unknown |
96–100 | Quality painting by an unknown |
d% | Moderate Art Object (1d4 x 25gp) |
---|---|
1–5 | Porcelain doll with amber eyes |
6–10 | Marble altar |
11–15 | Parade armor with flourishes |
16–20 | Silver coronet with peridots |
21–25 | Moonstone and onyx game set |
26–30 | Gold and garnet ring |
31–35 | Ceremonial shortsword with spinels |
36–40 | Silver statuette of a raven |
41–45 | Porcelain vase inlaid with gold |
46–50 | Enormous tapestry of a major battle |
51–55 | Gold necklace with peridots |
56–60 | Virtuoso silver flute |
61–65 | Coral idol of an elemental lord |
66–70 | Silver mirror with gilded frame |
71–75 | Silver flagon inscribed with fields |
76–80 | Copper and spinel puzzle box |
81–85 | Small cold iron cauldron with onyx |
86–90 | Silver and jade censer |
91–95 | Life-size sculpture by an expert |
96–100 | Wide landscape by an expert |
d% | Greater Art Object (1d4 x 250gp) |
---|---|
1–5 | Gilded ceremonial armor |
6–10 | Ancient dragon skull etched with mystic sigils |
11–15 | Original manuscript from a world-famous author |
16–20 | Gold and aquamarine diadem |
21–25 | Gold dragon statuette |
26–30 | Jet and white gold game set |
31–35 | Gold rapier with amethysts |
36–40 | Gold urn with scenes of judgment |
41–45 | Splendid lyre of world-famous lyrist |
46–50 | Platinum-framed monocle |
51–55 | Gold mask of a high priest |
56–60 | Crystal dinner set, fine silverware |
61–65 | Gold and opal bracelet |
66–70 | Intricate silver and gold music box |
71–75 | Jeweled orrery of the planes |
76–80 | Gilded scepter with sapphire |
81–85 | Fine gold spyglass |
86–90 | Gold chalice with black pearls |
91–95 | Towering sculpture by a master |
96–100 | Famous portrait by a master |
d% | Major Art Object (1d4 x 1,000gp) |
---|---|
1–5 | Jewel-encrusted gold altar |
6–10 | Saint's bone with lost scriptures |
11–15 | Previously lost volume from a legendary author |
16–20 | Jeweled mithral crown |
21–25 | Platinum dragon statuette |
26–30 | Diamond ring with platinum band |
31–35 | Star sapphire necklace |
36–40 | Darkwood violin by a legend |
41–45 | Platinum image of a fey noble with a bit of orichalcum |
46–50 | Jeweled gold puzzle box |
51–55 | Crystallized dragon heart |
56–60 | Living flame shaped into a phoenix |
61–65 | Phasing ether silk tapestry |
66–70 | Solidified moment of time |
71–75 | Tankard owned by Cayden Cailean |
76–80 | Thought lens of astral essence |
81–85 | Divine art piece created by Shelyn |
86–90 | Chandelier crafted from dreams |
91–95 | Enormous chryselephantine sculpture by a legend |
96–100 | Major painting by a legend |
Level | Followers | Max Follower Level | Lieutenants | Lieutenant Level |
---|---|---|---|---|
1 | 1–2 | 0 | — | — |
2 | 3–4 | 0 | — | — |
3 | 5–6 | 0 | 1 | 1 |
4 | 7–9 | 0 | 1 | 1 |
5 | 10–13 | 0 | 1 | 1 |
6 | 14–18 | 1 | 2 | 2 |
7 | 19–27 | 1 | 2 | 2 |
8 | 28–36 | 1 | 3 | 2–3 |
9 | 37–53 | 1 | 4–5 | 2–3 |
10 | 54–75 | 2 | 6–7 | 3–4 |
11 | 76–99 | 2 | 8–10 | 3–4 |
12 | 100–150 | 2 | 11–15 | 3–5 |
13 | 151–215 | 2 | 16–22 | 3–5 |
14 | 216–300 | 3 | 23–30 | 4–6 |
15 | 301–425 | 3 | 31–42 | 4–6 |
16 | 426–600 | 3 | 43–60 | 4–7 |
17 | 601–850 | 3 | 61–85 | 4–7 |
18 | 851–1,200 | 4 | 86–120 | 5–8 |
19 | 1,201–1,700 | 4 | 121–170 | 5–8 |
20 | 1,701–2,400 | 4 | 171–240 | 5–9 |
Speciality | Applicable Item |
---|---|
Alchemy | Alchemical items such as elixirs |
Artistry | Fine art, including jewelry |
Blacksmithing | Durable metal goods, including metal armor |
Bookmaking | Books and paper |
Glassmaking | Glass, including glassware and windows |
Leatherworking | Leather goods, including leather armor |
Pottery | Ceramic goods |
Shipbuilding | Ships and boats |
Stonemasonry | Stone goods and structures |
Tailoring | Clothing |
Weaving | Textiles, baskets, and rugs |
Woodworking | Wooden goods and structures |
Coins | CP | SP | GP | PP |
---|---|---|---|---|
Copper (cp) | 1 | 1⁄10 | 1⁄100 | 1⁄1000 |
Silver (sp) | 10 | 1 | 1⁄10 | 1⁄100 |
Gold (gp) | 100 | 10 | 1 | 1⁄10 |
Platinum (pp) | 1000 | 100 | 10 | 1 |
Creature / Item Level | Spell / Effect Level | Aura Strength |
---|---|---|
0-5 | — | None |
6-10 | 0-3 | Faint |
11-15 | 4-7 | Moderate |
16-20 | 8-9 | Powerful |
21 | 10 | Overwhelming |
Creature Level | Spell Level | Cost |
---|---|---|
-1 / 0 | 2 | 15 gp |
1 | 2 | 60 gp |
2 | 3 | 105 gp |
3 | 3 | 180 gp |
4 | 4 | 300 gp |
5 | 4 | 480 gp |
6 | 5 | 750 gp |
7 | 5 | 1,080 gp |
8 | 6 | 1,500 gp |
9 | 6 | 2,100 gp |
10 | 7 | 3,000 gp |
11 | 7 | 4,200 gp |
12 | 8 | 6,000 gp |
13 | 8 | 9,000 gp |
14 | 9 | 13,500 gp |
15 | 9 | 19,500 gp |
16 | 10 | 30,000 gp |
17 | 10 | 45,000 gp |